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Spherical aberration seidel sum
Spherical aberration seidel sum









spherical aberration seidel sum

Keep in mind you NEED a correct ID for this to be accurate. The numbers you see are the calculated result of your own submarine loudness at the speed is travelling vs the capabilities of the sensors aboard the enemy ship, appropiately modified by things as background noise, if you're in the opposite side of the thermal layer, the strenght of said thermal layer, general sea conditions,etc.

spherical aberration seidel sum

Said noise depends on how fast they're moving and on the inherent properties of the platform, as some are more silent than others. Now, about the numbers for enemy platforms:įirst, how are those numbers are calculated: all platforms in game have sensors. COnversely if you know the enemy is relatively slow moving a very strong signal means it's REALLY close, and you might want to react accordingly.

spherical aberration seidel sum

If you know he's not very close, but the signal is very strong, that means the platform is being VERY noisy (which usually means it's steaming at full speed). It also gives some tactical hints about the enemy before the TMA is done. The stronger the signal, the better your TMA over time will be. For instance is perfectly viable that being over the layer (and dragging the towed array under it) you receive nothing in your MF sonar (the one at your bow), yet you can hear a faint signature with your towed array (which is under the layer). Essentially anything negative means you're receiving nothing through that channel. Which in a sub, as you might understand, is pretty much everything.įirst Own ship numbers: Those describe the strenght of the signature you're receiving. Finally, a row of 9microcameras and 3 × 3 array of microcameras are integrated to capture and then stitch sub-images for wide FOV imaging with high resolution.Ramjbjb: Those numbers are the essence of measuring how stealthy you are, and how close to detection by an enemy you are. Moreover, its microcamera has larger FOV which facilitates the extension of FOV with overlap between sub-images. Imaging performance of the single ball lens-based system is experimentally verified to be comparable with that of conventional two-shell objective-based system. Optomechanical design of the imaging system is presented and the alignment tolerance is easily guaranteed by machining fitting elements on an integrative housing assembly. Its geometric aberrations are rather big but still able to be corrected by the subsequent microcameras with ordinary spherical lenses. Unlike conventional monocentric designs, a single ball lens is enough for the purpose of intermediate imaging. It uses a single ball lens as objective lens followed by an array of microcameras, which makes it possible to achieve high resolution in a wide field of view (FOV). A hybrid biomimetic imaging system combining the advantages of a fish eye and a compound eye is proposed.











Spherical aberration seidel sum